October 16, 2021

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Fallout 76 is getting a “season pass-style system”

Fallout 76 is getting a “season pass-style system”
And it's free... mostly.  Fallout 76 already has an in-game shop and premium subscription service, and to bring it even further into the realm of modern-day multiplayer games, it's now getting a "season pass-style" progression system. Which is free for the moment... unless you want to level it up quickly. The new progression system, which…

And it’s free … primarily.

Fallout 76 currently has an in-game shop and premium subscription service, and to bring it even further into the realm of modern-day multiplayer video games, it’s now getting a “season pass-style” progression system. Which is totally free for the moment … unless you want to level it up rapidly.

The introductory blog site post discusses gamers will be able to take part in “the inaugural Summertime Season for complimentary”, with all gamers getting access to a single unified progression course, implying “everybody is working towards the exact same benefits through the whole season”. Whether the upcoming seasons will remain free is uncertain.

The very first season’s progression course looks rather stylish, resembling a board video game, and will assist players up a path that reaches to rank100 Obstacles aren’t totally vanishing, and completing dailies and weeklies will assist you advance through the season path – along with taking part in public occasions.

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Comparable to the option offered by fight royale video games such as Peak Legends and Fortnite, however, there is a method for players to invest money to make these benefits much faster: you can rank up by acquiring levels using the exceptional currency, Atoms. Each rank costs 150 Atoms to unlock (about ₤ 1.20 if you purchase the pack of 500), and while you might probably unlock the whole season that method, you would need to pay for each rank individually. Ideally ranking up will not be too much of a grind.

The reason for the development switch-up, according to Bethesda’s description, is that the previous Difficulty system “was not rather as engaging as we had hoped”, with some challenges being complicated and the only reward being Atoms. The brand-new system “offers a clear and achievable path to gathering everything, and fun brand-new styles every couple of months, all while keeping the versatility for gamers to earn and spend Atoms as they pick in the Atomic Store”, Bethesda included.

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Somewhere else in the roadmap, Season 2 will bring brand-new questlines, everyday ops and a bombs drop event, while Season 3 will see the return of the Brotherhood of Steel to Appalachia, and perk loadouts – which ought to make customising develops simpler. For more details on all the strategies you can have a look at the roadmap post here, and if any of this has actually tempted you to attempt out Fallout 76 for yourself, you can do so this weekend for free

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